Nicholas Mercurio
Process of Elimination is a videogame with ideas poorly exploited and hastily managed. Despite of interesting an interesting context, it quickly loses interest. A missed opportunity.
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Despite many good ideas, Aztech Forgotten Gods is a superficial experience lacking real courage, representing a step backwards for Lienzo. The story develops hastily, failing to describe each of the characters featured in the game's plot. The gameplay is too confusing, with not very incisive and unfortunately similar to each other, never really giving the feeling of diversification in the combat system and with unfortunately very similar bosses.
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Noob - The Factionless is an imprecise and not very incisive video game, with an uncertainty based on a game design that does not offer particular novelties. A missed opportunity.
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Freedom Wars Remastered is an operation that fails to restore luster to its former glory. Already narratively it was not something never seen before that could be defined as seminal and, even today, unfortunately the absence of a charismatic character is felt throughout. Not helping are the technical problems, such as a slowdown in the pace due to excessively long loads and an unstimulating work from a gameplay point of view, really old.
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A video game that would have deserved more care and attention from a technical point of view. The Many Pieces of Mr. Coo could have been much more and with more content. Such a pity.
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Fairy Tail 2 improves the combat system, now clearly more action, but it fails to create a playful structure without depth and with few positive sides within it. It is a rather compassionate adventure, which still manages to entertain but not to upset the cards on the table.
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Sword Art Online: Last Recollection, has a good track record and an interesting, little communicated and evocative context in game design. In the end I ended up with a single player and a multiplayer, with a non-recurring effect in the Alcun mode of living with one another, presenting a mess that is not particularly effective. The bottom line is that it is only possible to distinguish between the two, but it is only subtle.
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While We Wait Here tells a very pleasant story. Despite the absence of a trial and error that I would have found very apt within the title, the parts dedicated to the preparation of dishes are also well integrated. The absolute pro goes to dubbing and atmospheres. I've always dreamed of making puncakes while the world is disintegrating out there.
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After the bizarre variations of Night Springs, The Lake House brings us back to the survival horror genre along with another of the endless faces of the Wakeverse. In less than three hours, the essences of Control and AW2 are condensed, distilled and set aside for the future... which promises to be extremely exciting. However an extra hour or two to give the events more breathing space would not have hurt.
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An action-platformer that revives the flames of a genre that disappeared for almost two decades. Abathor isn't a perfect title and doesn't invent anything new, but it does what it has to in a balanced and polite manner, with an entertaining co-op mode capable of attract players of all ages.
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Tales of Arise: Beyond the Dawn è una buona occasione per tornare a vestire i panni di Alphen e scoprire le sfaccettature di un mondo nuovo mondo che ora è solo da ricostruire. Sul lato ludico, purtroppo, manca qualcosa e si poteva aggiungere qualche novità, specie per tracciare una differenza fra il capitolo originale e l'espansione, utilissima solo in termini narrativi.
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Crymachina is a touching tale that touches on the nuances of human details and its hidden and primitive insecurities. Speaking through a common language, already seen in the works of Yoko Taro and in the history of FuRyu productions, but nevertheless manages to find flashes of originality, especially when the three main protagonists are explored in depth. The game design doesn't shine but it doesn't disappoint either, managing in any case to stimulate the player's interest through a good skill-based combat system. It's a shame that the graphics, very dated and often an eyesore, don't offer further emotions.
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The Last Case of Benedict Fox is a videogame with an interesting and well-presented storyline. Net of some critical issues in the combat system and an uncertainty in the progression, what is offered is still good.
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An evolution too timid of the previous game: practically a missed opportunity for Yoko Taro.
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In conclusion, Stray Blade offers a certainly interesting setting and a noteworthy plot, strong in good lore and skillful handling of the two main protagonists. What is not convincing, however, is a gameplay that is sometimes far too cumbersome due to some technical stumbling blocks. These criticisms aside, the work is nonetheless good and succeeds in being a well-assembled genre mix. Farren West and Boji's story convinced me.
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Not very different from other GIANTS Software productions, Farming Simulator 2025 certainly brings some interesting news, implementing three new biomes and as many different methods to deal with the experience. Recommended for anyone who needs to get their hands dirty with mud and for those looking for a quiet experience.
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Monochrome Mobius: Rights and Wrongs Forgotten is an exciting and engaging JRPG, with an interesting and impactful story. More could have been done on the play system.
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Serieal Cleaners is ultimately an inspired independent production. With an engaging and convincing plot, it offers narrative branches that wink at noir, a genre not always treated with care and respect. The stories of the four protagonists are intense and detailed, though not very original. The gameplay expands on what has been done in the past with the predecessor, but the artificial intelligence has not been properly implemented.
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Dragon Age: The Veilguard is a work that arrives after ten years at the proverbial litmus test. It is immediately clear how complex the project has been and how the gaming world has changed over time. Strong of a nice combat system, a convincing narrative and a good development of relationships with the other characters, on some points it does not fully succeed in reaching the goal. I admit that so many words are actually too many, and I actually hope that someone has made it to the end... But there could really be no other analysis for such a delicate work. It will be the sales that will decide if it will be the actual relaunch of the series. In addition, of course, to us players of the franchise.
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Star Wars: Bounty Hunter is a good and well-made remastered, It does not make who knows what changes to its game design, although we would have preferred more attention to the aspect of the TPS dynamics, however good and well made. Packed with gadgets, the work allows you to base yourself on the situations to be faced in often complete ways, and tends to be constant in the atmosphere.
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